<Spell Name="Lightning Bolt">
  <school>evocation</school>
  <subschool>
  </subschool>
  <descriptor>electricity</descriptor>
  <spell_level>sorcerer wizard 3, witch 3, magus 3</spell_level>
  <casting_time>1 standard action</casting_time>
  <components>V, S, M (fur and a glass rod)</components>
  <costly_components>0</costly_components>
  <range>120 ft.</range>
  <area>120-ft. line</area>
  <effect>
  </effect>
  <targets>
  </targets>
  <duration>instantaneous</duration>
  <dismissible>0</dismissible>
  <shapeable>0</shapeable>
  <saving_throw>Reflex half</saving_throw>
  <spell_resistence>yes</spell_resistence>
  <description>You release a powerful stroke of electrical energy that deals 1d6 points of electricity damage per caster level (maximum 10d6) to each creature within its area. The bolt begins at your fingertips. The lightning bolt sets fire to combustibles and damages objects in its path. It can melt metals with a low melting point, such as lead, gold, copper, silver, or bronze. If the damage caused to an interposing barrier shatters or breaks through it, the bolt may continue beyond the barrier if the spell s range permits otherwise, it stops at the barrier just as any other spell effect does.</description>
  <source>PFRPG Core</source>
  <full_text> &lt;link rel=  stylesheet  href=  PF.css  &gt;&lt;div class=  heading  &gt;&lt;p class=  alignleft  &gt;Lightning Bolt&lt; p&gt;&lt;div style=  clear  both  &gt;&lt; div&gt;&lt; div&gt;&lt;div&gt;&lt;h5&gt;&lt;b&gt;School &lt; b&gt;evocation [electricity] &lt;b&gt;Level &lt; b&gt;sorcerer wizard 3, witch 3, magus 3&lt; h5&gt;&lt; div&gt;&lt;hr &gt;&lt;div&gt;&lt;h5&gt;&lt;b&gt;CASTING&lt; b&gt;&lt; h5&gt;&lt; div&gt;&lt;hr &gt;&lt;div&gt;&lt;h5&gt;&lt;b&gt;Casting Time &lt; b&gt;1 standard action&lt; h5&gt;&lt;h5&gt;&lt;b&gt;Components &lt; b&gt;V, S, M (fur and a glass rod)&lt; h5&gt;&lt; div&gt;&lt;hr &gt;&lt;div&gt;&lt;h5&gt;&lt;b&gt;EFFECT&lt; b&gt;&lt; h5&gt;&lt; div&gt;&lt;hr &gt;&lt;div&gt;&lt;h5&gt;&lt;b&gt;Range &lt; b&gt;120 ft.&lt; h5&gt;&lt;h5&gt;&lt;b&gt;Area &lt; b&gt;120-ft. line&lt; h5&gt;&lt;h5&gt;&lt;b&gt;Duration &lt; b&gt;instantaneous&lt; h5&gt;&lt;h5&gt;&lt;b&gt;Saving Throw &lt; b&gt;Reflex half &lt;b&gt;Spell Resistance &lt; b&gt;yes&lt; h5&gt;&lt; div&gt;&lt;hr &gt;&lt;div&gt;&lt;h5&gt;&lt;b&gt;DESCRIPTION&lt; b&gt;&lt; h5&gt;&lt; div&gt;&lt;hr &gt;&lt;div&gt;&lt;h4&gt;&lt;p&gt;You release a powerful stroke of electrical energy that deals 1d6 points of electricity damage per caster level (maximum 10d6) to each creature within its area. The bolt begins at your fingertips.&lt; p&gt;&lt;p&gt;The &lt;i&gt;lightning bolt&lt; i&gt; sets fire to combustibles and damages objects in its path. It can melt metals with a low melting point, such as lead, gold, copper, silver, or bronze. If the damage caused to an interposing barrier shatters or breaks through it, the bolt may continue beyond the barrier if the spell s range permits otherwise, it stops at the barrier just as any other spell effect does.&lt; p&gt;&lt; h4&gt;&lt;h5&gt;&lt;b&gt;Mythic  &lt; b&gt;The damage dealt increases to 1d8 points of electricity damage per caster level (maximum 10d8). Any creature that fails its save is staggered for 1 round.&lt; h5&gt;&lt;h5&gt;&lt;b&gt;Augmented (3rd)&lt; b&gt;  If you expend two uses of mythic power, you can bend the line of the spell once up to 90 degrees. Any creature that fails its save is stunned for 1 round.&lt; h5&gt;&lt; div&gt; </full_text>
  <verbal>1</verbal>
  <somatic>1</somatic>
  <material>1</material>
  <focus>0</focus>
  <divine_focus>0</divine_focus>
  <sor>3</sor>
  <wiz>3</wiz>
  <cleric>NULL</cleric>
  <druid>NULL</druid>
  <ranger>NULL</ranger>
  <bard>NULL</bard>
  <paladin>NULL</paladin>
  <alchemist>NULL</alchemist>
  <summoner>NULL</summoner>
  <witch>3</witch>
  <inquisitor>NULL</inquisitor>
  <oracle>NULL</oracle>
  <antipaladin>NULL</antipaladin>
  <magus>3</magus>
  <adept>3</adept>
  <deity>
  </deity>
  <SLA_Level>3</SLA_Level>
  <domain>
  </domain>
  <short_description>�Electricity deals 1d6 level damage.</short_description>
  <acid>0</acid>
  <air>0</air>
  <chaotic>0</chaotic>
  <cold>0</cold>
  <curse>0</curse>
  <darkness>0</darkness>
  <death>0</death>
  <disease>0</disease>
  <earth>0</earth>
  <electricity>1</electricity>
  <emotion>0</emotion>
  <evil>0</evil>
  <fear>0</fear>
  <fire>0</fire>
  <force>0</force>
  <good>0</good>
  <language_dependent>0</language_dependent>
  <lawful>0</lawful>
  <light>0</light>
  <mind_affecting>0</mind_affecting>
  <pain>0</pain>
  <poison>0</poison>
  <shadow>0</shadow>
  <sonic>0</sonic>
  <water>0</water>
  <linktext> http   www.d20pfsrd.com magic all-spells l lightning-bolt  Lightning Bolt </linktext>
  <id>314</id>
  <material_costs>NULL</material_costs>
  <bloodline>Stormborn</bloodline>
  <patron>
  </patron>
  <mythic_text>The damage dealt increases to 1d8 points of electricity damage per caster level (maximum 10d8). Any creature that fails its save is staggered for 1 round.</mythic_text>
  <augmented>Augmented (3rd)  If you expend two uses of mythic power, you can bend the line of the spell once up to 90 degrees. Any creature that fails its save is stunned for 1 round.</augmented>
  <mythic>1</mythic>
</Spell>